Large City: I̽tuqüe Ti̽ Med

I̽tuqüe Ti̽ Med

I̽tuqüe Ti̽ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceAshenead County
RegionSkra Srokko Brush
Founded1116
Community LeaderChief Bubamias Asoldru
Area267 km2 (106 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation174 m (570 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population62889
Population Density235 people per km2 (593 people per mi2)
Town AuraElven High Magic
Naming
Native nameI̽tuqüe Ti̽ Med
Pronunciation/ˈi̽tuq˔/ /ti̽/
Direct Translation[legal] [plastic]
Translation[Not Yet Translated]

I̽tuqüe Ti̽ Med (/ˈi̽tuq˔/ /ti̽/ [legal] [plastic]) is a subtropical Large City located in the Ashenead County of the Viceroyalty of Rosid.

The name I̽tuqüe Ti̽ Med is derived from the Wood Elvish language, as I̽tuqüe Ti̽ Med was founded by Gencoss Agondren, who was culturaly Wood Elven.

Climate

I̽tuqüe Ti̽ Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). I̽tuqüe Ti̽ Med receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. I̽tuqüe Ti̽ Med covers an area of nearly 267 km2 (106 mi2), and an average elevation of 174 m (570 ft) above sea level.

Overview

I̽tuqüe Ti̽ Med was founded durring the early 12th century in winter of the year 1116, by Gencoss Agondren. The establishment of the new community went well, with no major obsticles durring construction.

I̽tuqüe Ti̽ Med was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and I̽tuqüe Ti̽ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽tuqüe Ti̽ Med is buildings are speckled and packed arround broad packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. I̽tuqüe Ti̽ Med's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around I̽tuqüe Ti̽ Med gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

I̽tuqüe Ti̽ Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

I̽tuqüe Ti̽ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽tuqüe Ti̽ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽tuqüe Ti̽ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽tuqüe Ti̽ Med's parks.

I̽tuqüe Ti̽ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽tuqüe Ti̽ Med.

I̽tuqüe Ti̽ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽tuqüe Ti̽ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽tuqüe Ti̽ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽tuqüe Ti̽ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽tuqüe Ti̽ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽tuqüe Ti̽ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽tuqüe Ti̽ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽tuqüe Ti̽ Med's public wards, blessings, and other arcane systems.

I̽tuqüe Ti̽ Med has an Administrative Academy which trains individuals in the administrative arts.

I̽tuqüe Ti̽ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽tuqüe Ti̽ Med's grid is powered by an arcane means.

I̽tuqüe Ti̽ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̽tuqüe Ti̽ Med has a first rate hospital which caters to anyone in need of long term medical care.

I̽tuqüe Ti̽ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽tuqüe Ti̽ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽tuqüe Ti̽ Med's natural decorations nor waterways.

I̽tuqüe Ti̽ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽tuqüe Ti̽ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽tuqüe Ti̽ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽tuqüe Ti̽ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in I̽tuqüe Ti̽ Med, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

I̽tuqüe Ti̽ Med's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In I̽tuqüe Ti̽ Med there are unidentifiable people in the fog, but it seems to be okay.

The Gluttongrass near I̽tuqüe Ti̽ Med are known to be more aggressive than normal.

I̽tuqüe Ti̽ Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Enchantment energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 124
  • Farmers: 174
  • Farm Laborer: 349
  • Hunters: 216
  • Milk Maids: 157
  • Ranchers: 85
  • Ranch Hands: 163
  • Shepherds: 161
    • Farmland: 250298 m2
    • Cattle and Similar Creatures: 15722
    • Poultry: 188667
    • Swine: 12577
    • Sheep: 628
    • Goats: 125
    • Horses, Mounts, and Beasts of Burden: 6288

Craftsmen

  • Arms and Toolmakers: 131
  • Blacksmiths: 157
  • Bookbinders: 79
  • Buckle-makers: 86
  • Cabinetmakers: 136
  • Candlemakers: 216
  • Carpenters: 220
  • Clothmakers: 184
  • Coach and Harness Makers: 65
  • Coopers: 161
  • Copper, Brass, Tin, Zinc, and Lead Workers: 90
  • Copyists: 62
  • Cutlers: 53
  • Fabricworkers: 142
  • Farrier: 339
  • Furriers: 40
  • Glassworkers: 216
  • Gunsmiths: 132
  • Harness-Makers: 60
  • Hatters: 117
  • Hosiery Workers: 45
  • Jewelers: 71
  • Leatherwrights: 161
  • Locksmiths: 64
  • Matchstick makers: 103
  • Musical Instrument Makers: 91
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 93
  • Plasterers: 88
  • Pursemakers: 106
  • Roofers: 66
  • Ropemakers: 62
  • Rugmakers: 61
  • Saddlers: 114
  • Scabbardmakers: 138
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 61
  • Soap and Tallow Workers: 246
  • Tailors: 381
  • Tanners: 81
  • Upholsterers: 89
  • Watchmakers: 83
  • Weavers: 190
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 45
  • Beer-Sellers: 84
  • Booksellers: 98
  • Butchers: 165
  • Chandlers: 161
  • Chicken Butchers: 177
  • Entrepreneurs: 66
  • Fine Clothiers: 165
  • Fishmongers: 153
  • Florists: 37
  • Potion Sellers: 110
  • Resellers: 273
  • Spice Merchants: 87
  • Wine-sellers: 128
  • Wheelwright: 98
  • Woodsellers: 59

Service workers

  • Bakers: 369
  • Barbers: 279
  • Coachmen: 95
  • Cooks: 262
  • Doctors: 138
  • Gamekeepers: 95
  • Grooms: 55
  • Hairdressers: 241
  • Healers: 167
  • Housekeepers: 196
  • Housemaids: 349
  • House Stewards: 190
  • Inns: 61
  • Laundry maids: 120
  • Maidservants: 196
  • Nursery Maids: 116
  • Pastrycooks: 190
  • Restaurateur: 299
  • Tavern Keepers: 285

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 56
  • Chemical Workers: 35
  • Coal Heavers: 131
  • In-Town Couriers: 142
  • Long Haul Couriers: 133
  • Dockyard Workers: 116
  • Gas Workers: 30
  • Hay Merchants: 51
  • Leech Collectors: 177
  • Millers: 133
  • Miners: 153
  • Oilmen and Polishers: 95
  • Postmen: 153
  • Pure Finder: 82
  • Skinners: 174
  • Sugar Refiners: 36
  • Tosher: 95
  • Warehousemen: 216
  • Watercarriers: 132
  • Watermen, Bargemen, etc.: 179

Skilled Laborers

  • Accountants: 78
  • Alchemist: 96
  • Clerk: 125
  • Dentists: 64
  • Educators: 159
  • Engineers: 88
  • Gardeners: 62
  • Mages: 47
  • Plumbers: 66
  • Pharmacist: 73
  • Professors: 27
  • Scientists: 46
  • Wizards: 26

Civil Servants

  • Adventurers: 61
  • Bankers: 86
  • Civil Clerks: 149
  • Civic Iudex: 72
  • Consultants: 40
  • Exorcist: 131
  • Fixers: 70
  • Kami Clerk: 122
  • Landlords: 127
  • Lawyers: 75
  • Legend Keepers: 103
  • Militia Officers: 524
  • Monks, Monastic: 184
  • Monks, Civic: 190
  • Historian, Oral: 139
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 153
  • Priests: 251
  • Rangers: 83
  • Rat Catchers: 96
  • Scholars: 95
  • Spiritualist: 114
  • Slayers: 35
  • Storytellers: 228
  • Military Officers: 224

Cottage Industries

  • Brewers: 179
  • Comfort Services: 224
  • Enchanters: 72
  • Herbalists: 69
  • Jaminators: 224
  • Needleworkers: 224
  • Potters: 99
  • Preserve Makers: 190
  • Quilters: 96
  • Seamsters: 330
  • Spinners: 174
  • Tinker: 73
  • Weaver: 153

Artists

  • Actors: 68
  • Architects: 24
  • Bards: 98
  • Costumers: 36
  • Dancers: 73
  • Drafters: 40
  • Engravers: 49
  • Fine Furniture Carpenters: 30
  • Glaziers: 66
  • Inlayers: 61
  • Musicians: 190
  • Painters, Art: 32
  • Playwrights: 66
  • Sculptors, Art: 54
  • Wood Carvers: 224
  • Writers: 216

Produce Industries

  • Butter Churners: 202
  • Canners: 196
  • Cheesmakers: 241
  • Ice Merchants: 28
  • Millers: 131
  • Picklers: 103
  • Smokers: 77
  • Stockmakers: 69
  • Tobacconists: 104
  • Tallowmakers: 161

23874 of I̽tuqüe Ti̽ Med's population work within a Foundational Occupation.

36500 of I̽tuqüe Ti̽ Med's population do not work in a formal occupation, but do contribute to the local economy. 2515 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, I̽tuqüe Ti̽ Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, I̽tuqüe Ti̽ Med was attacked by savage harpiess living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is I̽tuqüe Ti̽ Med lost 293 people, 298 livestock, and 26 buildings. The conflict ended after roughly 203, when members of I̽tuqüe Ti̽ Med's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in a stalemate for I̽tuqüe Ti̽ Med's forces. The war is remembered in legend by I̽tuqüe Ti̽ Med's bards, historians, and legend keepers.

History